BrianPt
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Contents |
Ptolus: City of Promise
Six travelers from all corners of the Empire make their way to the city of Ptolus to seek the promise of their dreams. But what will they discover about the city, the world, and themselves?
Our Party
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Cheval Vargas Species: Human, male (dragon blooded) |
Mulwrit Sandhammer Species: Human, male |
|---|---|---|
| Captain Otto von Liebnitz, of course Species: Human, male |
Kekitat Species: Litorian, male |
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| Reqqast Bloodthroat Species: Assarai, male |
Côr D'wardal Species: Grailwarden dwarf, male |
Departed Heroes
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Grundric Stonelocks - Grailwarden dwarf, male, Expert 3 - Retired |
Adventures
| Loot list | • | Ptolus calendar | • | Maquent's journal | • | Neveran's letter | • | The Book of Faceless Hate | • | Otto's Letters | • | Helmut's Notes |
Episode 1 - Deja Vu ![]() Our heroes meet, having had odd dreams featuring the rest of the band; protect Phon Quartermain from harm; take up offer to find missing child. | Episode 2 - Daughters and Brothers ![]() Visit Delver's Guild; case the warehouse where Phon's killers scheduled to meet contacts; join Delver's Guild; investigate Cock Pit; Otto bluffs local tough into revealing information on missing child. |
Episode 3 - Let's Play House ![]() Our party locates and cleans out the old Peyton house, recovers the girl Dayna, locates and cleans out... I mean asks her father to take the girl out of town for a while, then secures that house. | Episode 4 - In Over Our Heads ![]() TBD |
Episode 5 - Delving Begins ![]() TBD | Episode 6 - A New Plot? ![]() Our heroes do a quick search of the Black Swan, flee, watch it burn down, take a new job from Lord Zavere to take a new job from Linech Cran. |
Episode 7 - Do The Job ![]() A boat is taken out into the bay, our heroes dive under and find the wrecked ship, sharks, and sahuagin, but no coffin... following a trail leads to a cave, with a coffin! | Episode 8 - Hideaway ![]() Our heroes dispose of the guards, free the slaves, explore the caverns, find the undead daughter, climb the stairs, and dispatch the residents. |
Episode 9 - The Boys Are Back In Town ![]() After cleaning out the hideout, we find our heroes boating back to Ptolus, turning over the daughter, uncovering the father's plan, and burying him in his own plan. | Episode 10 - Heads and Statues ![]() TBD |
Episode 11 - Down in the Depths ![]() TBD | Episode 12 - Clean Up On Aisle 3 ![]() TBD |
Episode 13 - Luck Be A Lady Tonight ![]() TBD | Interlude ![]() A side trip by Mulwrit uncovers much information. |
Episode 14 - The Grassy Gnolls ![]() Grundric leaves the party. Our heroes invade Shilukar's hideout. | Episode 15 - We Have Met The Enemy... ![]() Our heroes meet Shilukar... or do they? Cor joins the party. |
Episode 16 - The Mansion part 1 ![]() Our party explores deeper into the Pythoness mansion and finds rats, ghosts, and whores! | Episode 17 - The Mansion part 2 ![]() Our party explores deeper into the Pythoness mansion and cleans it out. |
Episode 18 - What Chaos Weapons? ![]() Our party emerges with the chaos weapons and quickly tries to destroy them! | Episode 19 - What Chaos Weapons? Part 2 ![]() A means of destroying the chaos weapons is found and utilized! |
Episode 20 - Cleanup Once Again ![]() The group tries to clean up some of their most recent messes. | Episode 21 - Tapestries Ravel ![]() Phon is rescued from Helmut's house and escorted to the Pale Tower. |
Episode 22 - Kill the Wabbit [1] ![]() ![]() Our party investigates guild politics, slays Shilukar's cardboard cut-out, and... | Episode 23 - Kill the Wabbit, Part 2 [2] ![]() Now our heroes face the remnants of Shilukar's horde! |
Episode 24 - A Month of Sundays [3] ![]() ![]() Our party takes some well-earned rest, then tries to reclaim the Pythoness Mansion. | Episode 25 - The Boy Who Could Sing [4] ![]() The musical episode -- cancelled due to knock-down drag-out donnybrook? Or must the show go on? |
Episode 26 - Cults Across Ptolus [5] ![]() ![]() Iltumar gets mixed up in something, our party stops it. | Episode 27 - Going to the Doctor [6] ![]() A visit to the Surgeon in the Shadows to rescue a friend, and in other news... |
Episode 28 - The Apartment [7] ![]() After cleaning the Surgeon's hideout and scaring him off, our heroes head for the apartment complex, site of "The Experiment"... | Episode 29 - The Apartment II: The Revenge [8] ![]() Exploration of the doomed apartment building continues, with a clearing out of most of the second floor, rescuing of some survivors, and a general torching of the place to the ground. |
Episode 30 - Sewer What's New? [9] ![]() Our heroes head down into the sewer beneath the apartment building and uncover secrets. | Episode 31 - Surely, Temple! [10] ![]() Under the Entrance to the Temple, a Temple! |
People Met
| Episode | Name | Description | Disposition |
| 1 | Brother Fabitor Thisk | Priest at St. Gustav's Chapel | ally |
| 1 | Meada von Rustal | Head Priestess of Teun | contact |
| 1 | Phon Quartermain | Seamstress at Saches | rescued occasionally |
| 2 | Taltos Urnst | Alchemist in Delver's Square Undercity | contact and business relation |
| 3 | Mand Scheben | Head Priest of Asche | ally |
| 4 | Karetsan | Leader of Zar'At | contact |
| 4 | Nivae Tamelli | Erstwhile head of Knights of the Chord | acquaintance |
| 5 | Cardalian | unknown halfling lady | enemy? |
| 5 | |||
| 6 | Lord Zavere | Lord of Castle Shard | contact/employer |
| 6 | Lady Rill | Lady of Castle Shard | acquaintance |
| 6 | |||
| 6 | Seanus Lathan | halfling employee of Linech Cran | ran away |
| 7 | Alssan (Sir Jingles) | Assarai former slave | current slave |
| 7 | Dockmaster, the | dockmaster | contact |
| 7 | Sturm Slavent | captain of Arrowhead | ship captain |
| 9 | The Iron Mage | mysterious mage in patchwork armor | strange glance of recognition |
| 12 | Thollos Shever | head of House Shever, technologist | contact/ally |
| 13 | Naillis Deverini | gnome male proprietor of Pointy Hat | enemy/contact |
| 13 | Narasha | lady satyr guest of Castle Shard | interest of Otto's |
| 13 | Tasilicus Rhendrom | human wizard in the Pale Tower | contact |
| 13 | Iltumar Shon | human armorer apprentice | admirer |
| 15 | |||
| 18 | |||
| 19 | Jevvica Nor | Human transmuter wizard | contact |
| 19 | Aoska | Half-celestial paladin | contact |
| 19 | Korben Trollone | Human crime lord | contact/conquest/enemy |
| 21 | Jamila Nox | Human Fate Weaver | neutral party |
| 21 | Menaster Orrund | Human Fate Weaver | follower of Reqqast |
| 25 | Dullin Balacazar | Human boy tenor | grandson of the Balacazar family |
| 27 | Kinion Luth | Surgeon in the Shadows | elven chaositech surgeon |
| 29 | Rhinnis | Minotaur pit fighter | Chaos cult contact |
Rules
We will be using most of the True20 Core Rules as written, with some selected rules from the D&D Conversion document.
- True20 character generator: OpenOffice format | Excel format
- True20 character sheet
- True20 D&D emulation
- Prestige class conversions:
Upcoming Rules
We will be using the Burning Wheel Revised rules.
House Rules
- Use 7 points for Abilities instead of 6.
- Ability gain every 4 levels instead of 6.
- Short bow is a Basic weapon.
- You may make a 5 foot step if you do not otherwise move in a round.
- You may take an Attack of Opportunity for an opponent leaving a square in your threatened area, but you forego your next action.
- There is no roll to confirm a critical hit: roll d100 on the appropriate chart.
- A roll of 1 to hit or to cast a spell triggers a d100 roll on the appropriate fumble chart.
- Critical hit severity starts at A:
- increase 1 category for each weapon size category above Small
- increase 1 category for keen weapons
- You may spend a Conviction point to increase the severity of a critical hit.
Feats
- Spell Focus also increases the critical threat range and the critical severity of the selected spell.
- Weapon Focus also increases the critical hit severity of the selected weapon.
- Metamagic feats need only be taken once and automatically apply to every spell you know.
- Magic item creation is covered by Imbue Item and the appropriate power, as specified in Adept's Handbook.
Crafting
- Crafting an item takes an amount of Craft points depending on the item.
- Each time period (usually a day (8 hours of crafting time)), make a Craft skill roll. The total of the roll is how many Craft points have been earned during that time period, to be divided amongst all projects worked.
- When the cumulative total equals the Craft points to craft the item, the item is finished.
- If a skill challenge is employed, such as crafting hastily or attempting masterwork, the Craft DC must also be met or exceeded.
- For masterwork, only the difference between DC and roll is earned in Craft points.
- For hasty work, the full roll is earned with a bonus equal to the hasty crafting penalty, but the resulting item will be of poor quality.
Setting Details
What Is Ptolus?
Ptolus is a big city, second largest city in the Tarsis Empire. About 75,000 live within Ptolus, second only to Tarsis itself. Ptolus sits on a bay on the northwest reaches of the Empire, and as such, it tends to run its own affairs with little direct control.
Philosophy
Good and Evil
In addition to the material essence, in which humans and elves and such folk exist, there are several other essences which exist in the Ethereal Sea: positive energy, negative energy, and the four elemental energies.
Positive energy is the energy of life and growth. It is commonly represented by a pure white light. Those beings that come from the positive essence often glow with a pure white light. Beings from the positive essence are called "celestials", also known as angels in Ptolus. Those who are touched by celestials are called "blessed"; those whose souls have been transformed are called "holy"; those who are the offspring of celestials and mortal beings are called "half-celestials" or "aasimars".
Negative energy is the energy of death and destruction. It is commonly represented by an impenetrable blackness or by an unending inferno. Those beings that come from the negative essence often give off a sulphuric odor. Beings from the negative essence are called "infernals", also known as demons in Ptolus. Those who are touched by infernals are called "cursed"; those whose souls have been transformed are called "unholy"; those who are the offspring of infernals and mortal beings are called "half-infernals" or "tieflings".
Enough negative energy can corrupt the influence of life -- i.e., create undead. Conversely, enough positive energy can also corrupt the influence of death -- i.e., turn undead or even resurrect someone.
Law and Chaos
There are four elemental essences -- fire, air, earth, and water. Creatures from each of these essences are called "elementals", and in the material world they embody the true essence of their respective elements.
Earth and water are steady. Water moves, but only for a purpose or toward a goal. Water stays where it is unless it can go downhill, and then it will take centuries of patient, gentle flow to carve itself a path. It may not know where it will end up, but it always knows its unceasing goal. Earth may stay quiescent for centuries but then shudder suddenly, to relieve pressure in a volcano or to roll a boulder downhill -- where it will again sit for centuries.
Air and fire are ever-changing. Air flits this way and that with no goal in mind nor direction. Sometimes its direction changes in mid-movement. Fire destroys anything it can ignite, as soon as it can do it, with no rhyme nor reason.
But all four elements are needed to live. Thus, every mortal being is comprised of some balance of each of the four elements. Alchemists refer to these internal energies as "the four humours".






