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Doug's Character

Keller March
Keller March

Concept: A human alchemist

Character Name: Keller March

Background: A tall, skinny human dressed in work clothing, seeming more a commoner than a scholar. Ink, dirt, and other substances stain his fingers and pair of glasses perch on his nose. His parents were well to do and worked for nobles as scribes and courtiers; allowing Keller the privledge to study with the best of tutors. During his student years, Keller was introduced to a Maxius Luptin, a specialist in alchemy who had settled in the city to teach. The subject fascinated the youth and he was apprenticed to Maxius in short order. In time, Keller learned all he could from his mentor and was sent out in the world to seek knowledge. During his apprenticeship, the legend of the Philospher's Stone came to his attention and Keller has made it a goal to seek out all information on such a thing. And create one if the legends are true. To this end, he seeks rare and obscure knowledge in places that are better off left unexplored...

Lifepaths: City Born, Student, Scholar, Town Officer

Age: 32

Stats: Will B5, Perception B5, Power B3, Forte B4, Agility B3, Speed B4

Attributes: Health B4, Steel B4, Hesitation 5, Reflexes B4, Mortal Wound B9, Circles B2, Resources B2

PTGS: Su B3, Li B5, Mi B6, Se B7, Tr B8, Mo B9

Skills: Read B4, Research B6, Rule of Law B4, Write B2, Geometry Tr., Alchemy B6, Ancient Languages B5, Etiquette B3, History (Ancient) B4, Symbology B5, Persuasion B4, Herbalism B2, Staff B1, Cooking B2, Firebomb B2

Gear: Paper & quill, Travel gear, Clothing & shoes, Finery

Property: Workshop

Affiliations: Alchemist Guild (10)

Reputations: Obsessed alchemist (10)

Relationships:

Traits: Know-it-all (X), Pragmatic (X), Bookworm (D), Driven (C), Mind the Small Details (X)

Notes:

Beliefs: 1: I shall find the Philosopher Stone for the betterment of others. 2: Magic is dangerous; prove that alchemy does it better.

Instincts: 1: Always study a new book. 2: Find cover in combat. 3: Handle firebombs with extreme care.


Weapon Type Power I/M/S Add WSpd VA Strike Dist
Bare Fist 0 B2/B3/B4 2 F S2
Staff 2 B3/B5/B7 2 F L2

Small Firebomb
DoF: 1-2 3-4 5-6
I: B3 M: B6 S: B9 VA -
Actions: Grab, Mix, Acquire Target, Throw: 6.
Positioning: Optimal 1D. Extreme 1D. Extreme range 24 paces.

Notes:


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