HERO:Think Tank

From RainGamersWiki

Jump to: navigation, search

Contents

Think Tank

Alternate Identities: Robert Russo
Player Name: Chuk Craig
Genre: Supers
Campaign: The Past is Present


CHARACTERISTICS

ValCharBasePointsRollNotes
13 STR 10 3 12- HTH Damage 2 1/2d6 END [1]
18 DEX 10 24 13- OCV 6 DCV 6
18 CON 10 16 13-
10 10 0 11-
33 INT 10 23 16- PER Roll 16-
18 EGO 10 16 13- ECV: 6
18 PRE 10 8 13- PRE Attack: 3 1/2d6
10 COM 10 0 11-
6/24 PD 3 3 6/24 PD (0/18 rPD)
6/24 ED 4 2 6/24 ED (0/18 rED)
5 SPD 2.8 22 Phases: 3, 5, 8, 10, 12
10 REC 7 6
36 END 36 0
26 STUN 26 0
6" Running 6 0
2" Swimming 2 0
2 1/2" Leaping 3 0

Total Characteristics Points:123

EXPERIENCE POINTS

Total earned: 25
Spent: 25
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 375

POWERS

CostPowerEND
18Personal Telekinetic/Telepathy Powers: Elemental Control, 44-point powers, (22 Active Points); all slots Extra Time (Delayed Phase, -1/4)
151) Telekinetic Platform: Flight 18", Costs END Only To Activate (+1/4) (45 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4), Physical Manifestation (-1/4) 4
152) Force Tools: Telekinesis (23 STR), Fine Manipulation (45 Active Points); Extra Time (Delayed Phase, -1/4), Physical Manifestation (-1/4) 4
183) Personal Shields: Force Field (18 PD/18 ED), Costs END Only To Activate (+1/4) (45 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 4
134) Mental/Sensory Link: (Total: 51 Active Cost, 28 Real Cost) Mind Link , Specific Group of Minds, Number of Minds (x4) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Extra Segment, Only to Activate, -1/4) (Real Cost: 13) plus Clairsentience (Sight Group And Normal Hearing) (25 Active Points); Only Through The Senses Of Others (-1/2), Linked (Mental Link; -1/4), Extra Time (Extra Segment, Only to Activate, -1/4) (Real Cost: 12) plus +1 Mental Defense (6 points total), Usable Simultaneously (up to 8 people at once; +1) (6 Active Points); Linked (Mental Link; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Extra Segment, Only to Activate, -1/4) (Real Cost: 3) 5
90Telepathic/Telekinetic Powers: Variable Power Pool, 60 base + 30 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (105 Active Points); Limited Class Of Powers Available Limited (-1/2)
01) Enhanced Shields: Force Field (30 PD/30 ED) (60 Active Points) Real Cost: 60 6
02) Force Field Construct: Force Wall (12 PD/12 ED) (60 Active Points) Real Cost: 60 6
03) Flight Bubble: Force Wall (5 PD/3 ED), Costs END Only To Activate (+1/4) (25 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2) Real Cost: 17 2
04) Enclosed Flight Bubble: Life Support (Safe in Low Pressure/Vacuum; Self-Contained Breathing), Usable As Attack (x8 maximum weight per inanimate target; +1 3/4) (33 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Physical Manifestation (-1/4) Real Cost: 16 3
05) Flight Bubble Slow Flight: 38 MPH: Flight 5", x4 Noncombat, Costs END Only To Activate (+1/4), Usable As Attack (x8 maximum weight per inanimate target; +1 3/4) (45 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2), Physical Manifestation (-1/4) Real Cost: 26 4
06) Flight Bubble Hyper-Flight: 9320 MPH: Flight 5", MegaScale (1" = 1 km; +1/4), Costs END Only To Activate (+1/4), Usable As Attack (x8 maximum weight per inanimate target; +1 3/4) (32 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2), Physical Manifestation (-1/4) Real Cost: 18 3
07) Telekinetic Strength: +60 STR (60 Active Points); No Figured Characteristics (-1/2) Real Cost: 40 6
08) Enhanced Telekinesis: Telekinesis (40 STR) (60 Active Points) Real Cost: 60 6
09) Force Blast: Energy Blast 12d6 (60 Active Points) Real Cost: 60 6
010) Probe the Psyche: Telepathy 12d6 (60 Active Points) Real Cost: 60 6
011) Telepathic Feedback: Ego Attack 6d6 (60 Active Points) Real Cost: 60 6
012) Psychic Translator: Universal Translator 16- (20 Active Points); Limited Power Must involve minds (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 11 2
013) Detect Minds: Detect A Single Thing 16- (Mental Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Sense, Targeting (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 24 3
014) Focused Mind: +30 INT (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 24 3
015) Hyper-Analysis: Precognitive Clairsentience (Sight Group And Normal Hearing) (45 Active Points); Precognition/Retrocognition Only (-1), Time Modifiers (-1/2), Requires A Skill Roll (Deduction; -1/2) Real Cost: 15 4
1Mental Defense (6 points total) 0
0Mental Awareness 0

Total Powers Points: 170



SKILLS

CostSkill
3 Conversation 13-
3 Criminology 16-
3 Deduction 16-
3 Forensic Medicine 16-
3 CK: Alexandra Falls 16-
3 Linguist
0 1) Native: Language: English (imitate dialects) (5 Active Points)
1 2) Language: French (completely fluent) (3 Active Points)
1 3) Language: German (completely fluent) (3 Active Points)
1 4) Language: Italian (fluent conversation) (2 Active Points)
0 5) Language: Native Language (idiomatic) (4 Active Points)
1 6) Language: Russian (fluent conversation) (2 Active Points)
0 7) Language: Yiddish (fluent conversation) (2 Active Points)
3 Navigation (Air, Land) 16-
3 Paramedics 16-
3 Persuasion 13-
7 Telepathic/Telekinetic Powers: Power 18-
3 PS: Psychiatrist 16-
3 Scholar
2 1) KS: Superheroes (3 Active Points) 16-
2 2) KS: Superpowers (3 Active Points) 16-
2 3) KS: Supervillains (3 Active Points) 16-
3 Scientist
2 1) SS: Biochemistry 16- (3 Active Points)
2 2) SS: Parapsychology 16- (3 Active Points)
2 3) SS: Physics 16- (3 Active Points)
2 4) SS: Psychology 16- (3 Active Points)
3 Tactics 16-
Champions Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) AK: Home Country or Region (Everyman Skill) 11-
0 7) KS: Player's Choice 8-
0 8) Paramedics 8-
0 9) Persuasion 8-
0 10) PS: Character's Job, Hobbie or area of Interest (Everyman Skill) 11-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Common Motorized Ground Vehicles, Everyman Skill

Total Skills Points: 64


PERKS

CostPerk
1 Fringe Benefit: License to practice a profession
5 Vehicles & Bases
1 Fringe Benefit: Passport
2 Money: Well Off

Total Perks Points: 9


TALENTS

CostTalent
5 Eidetic Memory
4 Speed Reading (x10)

Total Talents Points: 9



DISADVANTAGES

CostDisadvantage
15 Dependent NPC: Hattie Burnside, personal secretary 14- (Normal; Useful Noncombat Position or Skills)
5 Distinctive Features: Mentalist (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
20 Hunted: Dr. Artifex 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Hunted: EPA 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Physical Limitation: Telepathic Bleed (Infrequently, Slightly Impairing)
5 Reputation: Known Telepath, 8-
20 Psychological Limitation: Cautious, tends to overthink things (Very Common, Strong)
20 Psychological Limitation: Code Against Killing (Common, Total)
10 Psychological Limitation: Ethical Egoist: Won't probe unwilling targets (Uncommon, Strong)
15 Social Limitation: Public Identity (Frequently, Major)
10 Vulnerability: 2 x STUN Sonic Attacks, only when in force field/force wall (Uncommon)
10 Vulnerability: Mind Scan (Uncommon; Custom Adder)

Total Disadvantages Points: 150


Think Tank
Enlarge
Think Tank

APPEARANCE

Hair Colour: Brown
Eye Colour: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:

BACKGROUND


PERSONALITY


QUOTE


POWERS/TACTICS


CAMPAIGN USE


Back to campaign page

Personal tools