HERO:Velocity Wiki
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Velocity
Alternate Identities: Aram Khachaturian
Player Name: Jerome Comeau
Genre: Supers
Campaign: The Past is Present
CHARACTERISTICS
| Val | Char | Base | Points | Roll | Notes |
| 13 | STR | 10 | 3 | 12- | HTH Damage 2 1/2d6 END [1] |
| 27 | DEX | 10 | 51 | 14- | OCV 9 DCV 9 |
| 13 | CON | 10 | 6 | 12- | |
| 13 | BODY | 10 | 6 | 12- | |
| 18 | INT | 10 | 8 | 13- | PER Roll 13- |
| 13 | EGO | 10 | 6 | 12- | ECV: 4 |
| 13 | PRE | 10 | 3 | 12- | PRE Attack: 2 1/2d6 |
| 15 | COM | 10 | 3 | 12- | |
| 8/36 | PD | 3 | 5 | 8/36 PD (0/28 rPD) | |
| 8/35 | ED | 3 | 5 | 8/35 ED (0/27 rED) | |
| 9 | SPD | 3.7 | 53 | Phases: 2, 3, 4, 6, 7, 8, 10, 11, 12 | |
| 12 | REC | 6 | 12 | ||
| 40 | END | 26 | 7 | ||
| 30 | STUN | 27 | 3 | ||
| 33" | Running | 6 | 0 | ||
| 2" | Swimming | 2 | 0 | ||
| 2 1/2" | Leaping | 3 | 0 |
Total Characteristics Points:171
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 375
POWERS
| Cost | Power | END |
| 70 | The Speed of Thought: Multipower, 70-point reserve | |
| 6u | 1) Fleetness of Foot: 400 mph: Running +27" (33" total), x4 Noncombat (59 Active Points) | 6 |
| 1u | 2) Mega-Velocity: 16,750 mph: (Total: 19 Active Cost, 14 Real Cost) Running 4", MegaScale (1" = 1 km; +1/4) (10 Active Points) (Real Cost: 10) plus MegaScale (1" = 1 km; +1/4) for up to 25 Active Points of Normal Sight, Reduced Endurance (0 END; +1/2) (9 Active Points); Limited Power Only at Mega-Scale (-1/2), Linked (Running; -1/2) (Real Cost: 4) | 1 |
| 3u | 3) Staff Blur: Force Field (28 PD/27 ED), Reduced Endurance (1/2 END; +1/4) (69 Active Points); OAF (C-Staff; -1) | 2 |
| 2u | 4) Drumroll: Hand-To-Hand Attack +6d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (60 Active Points); OAF (C-Staff; -1), Hand-To-Hand Attack (-1/2) | 2 |
| 3u | 5) Staff Sweep: Hand-To-Hand Attack +11d6, Reduced Endurance (1/2 END; +1/4) (69 Active Points); OAF (C-Staff; -1), Hand-To-Hand Attack (-1/2) | 2 |
| 3u | 6) Wall of Speed: Force Wall (9 PD/9 ED; 3" long and 2" tall) (Alterable Size), Reduced Endurance (1/2 END; +1/4) (70 Active Points); OAF (C-Staff; -1) | 3 |
| 2u | 7) Curved Space Effect: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OAF (C-Staff; -1) | 0 |
| 28 | Target Analysis: Find Weakness 15- with All Attacks (50 Active Points); Extra Time (Extra Segment, -1/2), Concentration (1/2 DCV; -1/4) | 0 |
Total Powers Points: 118
MARTIAL ARTS
| Cost | Maneuver |
| 4 | Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 5 | Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2 1/2d6 +v/5; FMove |
| 5 | Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 23 STR to Disarm; FMove |
Total Martial Arts Points: 18
SKILLS
| Cost | Skill |
| 6 | KS: History 16- |
| 3 | Oratory 12- |
| 7 | PS: Teacher 16- |
| 5 | Research 14- |
| 5 | Analyze: Enemy Weapons and Tactics 14- |
| 3 | Bureaucratics 12- |
| 9 | +3 with Martial Maneuvers |
| 15 | +3 with DCV |
| 3 | + 1 to Dive For Cover: +1 with all modes of Movement |
Total Skills Points: 56
PERKS
| Cost | Perk |
| 1 | Teaching Certificate: Fringe Benefit: License to practice a profession |
| 3 | Fringe Benefit: Lieutenant |
| 5 | Vehicles & Bases |
Total Perks Points: 9
TALENTS
| Cost | Talent |
| 3 | Lightning Calculator |
Total Talents Points: 3
DISADVANTAGES
| Cost | Disadvantage |
| 15 | Dependent NPC: Wife: Lily Khachaturian 11- (Normal) |
| 10 | Physical Limitation: Artificially Induced Early-Stage Parkinsons (Frequently, Slightly Impairing) |
| 10 | Psychological Limitation: Impulsive (Common, Moderate) |
| 20 | Psychological Limitation: Code against Killing (Common, Total) |
| 15 | Psychological Limitation: Claustrophobia (Common, Strong) |
| 15 | Reputation: Hard on Windows, 14- |
| 10 | Rivalry with Zoom: Professional (Fastest Man Alive), Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry |
| 10 | Social Limitation: Tendency to Lecture (Frequently, Minor) |
| 10 | Social Limitation: Annoyingly Fidgety (Frequently, Minor) |
| 20 | Susceptibility: Caffiene 3d6 damage Instant (Common) |
| 15 | EPA Watch List: Velocity 11- (Mo Pow, NCI, Watching) |
Total Disadvantages Points: 150
APPEARANCE
Hair Colour: Brown
Eye Colour: Brown
Height: 1.70 m
Weight: 65.00 kg
Description: Aram resembles Ciaran Hinds, though with more grey hair.
BACKGROUND
Mister K. is what the kids all call him, at school. Which is fine; at least they're using 'mister'. The last decade or so have been hard to watch, hard to take. Too many youngsters disappearing, off to war, off to drugs, off to Canada. He doesn't blame them; the Great War left him with some pretty serious scars, and not all of them show as clearly as his shaking hands.Aram remembers volunteering, of all the stupid things. The day that Pearl Harbor was bombed, he was 26, but he had students who were volunteering, and he didn't want to see the boys go off to war without a leader. College educated, he was inducted as an officer, 2nd Lieutenant Katchaturian, 2nd Platoon, Able Company, 45th Reconnaissance Troop, 45th Infantry Division. As a Recon soldier, he did scouting and intelligence work, earning recognition, and attention from the brass, and eventually a chance to be a "real patriot". He was to be part of the elite, a new breed of soldier, to match the SS Ubermenchen. And, for a time, he was. He passed the blood test, he passed the physical, he passed the screening...and he was given the serum, and like a few of his fellow soldiers, he became a member of the Special Weapons Group, part of Dog Squad. He was there for the fighting in North Africa and Italy. He helped break the Seigfried Line. And he was there when he and his fellow SWG members broke through the gates at Dachau. And he was there with the troops when Munich was taken.And after the war? He went back to teaching. History and Civics and Home Economics, since the aftereffects of the serum made it dangerous for him to be anywhere near the shop. When Korea rolled around, he was tempted to re-up, until the Geneva Convention was updated to forbid "Special Weapons" on the battlefield. So instead he stayed home, teaching. And so as not to seem ungrateful, he worked with others with gifts, keeping the homefront safe.Eventually, others filled the roles that he and his associates, his friends, tired of playing, and he went back to teaching full-time. And watching the young men in his classroom pass through his hands like smoke, fuel to the fires of war, and anger, and fear, and waste. Until now...
PERSONALITY
Aram was naturally fidgety, impatient and prone to lecturing and tangential diversions, even before the serum that granted him his hypercharged movement. Even at 55, he still seems filled with nervous energy, though his "Parkinsons" seems to mask much of that impatience nowadays.He tends to be quiet and dry, though when lecturing (especially to his students) his wit and humour are more prevalent -- he fancies himself at least a decent teacher, by dint of class participation if nothing else. In his old team, he tended to be involved most heavily in recon and intelligence-gathering, but his impatient nature also tended to be a factor in pushing the team to act, sometimes rashly.
QUOTE
"Do you have something you'd like to share with the rest of the class?"
POWERS/TACTICS
The consummate speedster, Aram is focused on movement both on and off the combat field. He will also spend significant amounts of time analyizing situations, though his natural impatience means he is likely to jump to conclusions, sometimes on incomplete data, which can sometimes cause problems. In combat situations, Aram will frequently spend several moments analyzing the opposing force before entering combat range. Aram will also use his speed to find new angles and will often move around (and through) the combat zone to identify or otherwise distract threats. Closing to HTH range with targets is considered a last-resort move, or if necessary a finishing strike.
CAMPAIGN USE
Outside combat, Aram is mostly good for research and investigation. In combat, Aram should be used for recon, distraction, and as a secondary attacker.
