JamesBW
From RainGamersWiki
James' Burning Wheel page
James' Character
Concept: A dwarven trader
Character Name: Côr D'wardal
Background: Côr is a middle aged dwarf. Known for being trader, he makes his way guarding and sometimes managing trading caravans. In the last few years he has begun to go on more risky caravans to more remote and exotic locals. Among dwarves he is treated with respect, but few know why he is not manging his family's hall.
Lifepaths: Born Guilder, Hauler, Hawker, Trader, Longbeard, Adventurer
Age: 180
Artha 11
Stats: Will B5, Perception B7, Power B6, Forte B6, Agility B4, Speed B4
Attributes: Health B7, Steel B8, Hesitation 5, Reflexes B5, Mortal Wound B12, Circles B3, Resources B4(R2,A1), Greed B6 (power, craftsmanship, riches) PTGS: Su B4, Li B7, Mi B9, Se B10, Tr B11, Mo B12
Skills: Weapon-Wise B3, Road-Wise B4(R1), Guild-Wise B3, Man-Wise B3(R1), Stuff-Wise B3, Inconspicuous B4(R1,A1), Stentorious Debate(o) B4, Coarse Persuasion(o) B4(R1), Survival B5, Climbing B3, Conspicuous B3, Haggling B4(R1,A1), Persuasion B4, Ugly Truth B5, Firebuilder B3, Brawling B4, Axe B5, Appraisal B3, Crossbow B3, Obscure History B3, Reading B3, Streetwise B4, Symbology B3, Armor Tr.
Skills being learned Observation:Per B7, Advancments 1
Gear: Dwarven PlateMail, Dwarven Arbelest, Sturdy Shoes, Finery, Traveling Gear, Cart, Mount, Pack Animal
Property: Greybeard's Hall (Trade House in Hobnob).
Affiliations: Hobnob Trade guild (2D)
Reputations: Best damn trade guard if you don't mind him looking in ruins once in a while.
Relationships: See Affiliations
Traits: Accustomed to the Dark (D), Bearded (X), Greed (D), Oathsworn (D), Shaped from Earth and Stone (D), Stout (D), Tough (D), Quirky (X), Folksy Wisdom (X), Adventurer (D), Boaster (X), Iron Memory (D), Quick-Step (C), Sonorous Voice (C),
Notes: Ten years ago Côr left his family's hall in Gordal Um Gaz (also know as the friendly cliffs.) He has always had a wonder lust, but after the war and loosing good friends in far off lands he has taken to a new greed. He seeks out unusual knowledge and the local spirits. The old items and the old ways brought so many together with so much piece. The ways of travel and communication must be improved. He plans on roaming and searching for decades on end.
Beliefs: 1: Differences lead to profits. 2: A band of adventurers will lead to legendary acts and legendary rewards. 3: Relationships lead to suffering; the closer the relationship, the greater the suffering.
Instincts: 1: In every meeting, I will always look behind me. 2: Armor can only be removed behind a locked door. 3: Always stand between the enemy and the goods.
| Weapon Type | Power | I/M/S | Add | WSpd | VA | Strike Dist |
| Bare Fist | 0 | B3/B6/B9 | 2 | F | — | S2 |
| Axe | 4 | B5/B10/B15 | 2 | S | 2 | L |
| Dwarven Arbalest - Bolt | ||||
| DoF: | 1-2 | 3-4 | 5-6 | |
| I: B4 | M: B8 | S: B11 | VA 2 | |
| Actions: Reload, Acquire Target, Shoot: 12. | ||||
| Positioning: Optimal 2D. Extreme 3D. Extreme range 125 paces. | ||||
| Dwarven Arbalest - Stone | ||||
| DoF: | 1-4 | 5 | 6 | |
| I: B3 | M: B6 | S: B9 | VA — | |
| Actions: Reload, Acquire Target, Shoot: 8. | ||||
| Positioning: Optimal 1D. Extreme 2D. Extreme range 50 paces. | ||||
Notes:

