Ptolus:ReqSum02
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{Not real language formatted yet, so just be aware of that}
{MetaGame: Decision made to do an 8 way split for treasures, 1 for each person plus party fund gets 2. All magical items get divvied up by those who will benefit the party with them first and foremost. Gems/Jewels stay in that form until needed, as part of party funds.}
Much like a knitting circle, my fellow travellers sought to talk more than work.
Pregnant 'chick' options
- A> Walk away - not mess with anyone else
- B> 'Investigate' Red Warehouse
- C> Join the Pale Dogs instead
B> seems to be the choice, foolishly. Crispin Close alley, pretending to be drunk. This will happen around the time of the meeting.
Visited the Delver's Guild first, from the tavern we had reconvened at. Went initially to the Office to discuss the options, fees and awesomeness. Otto asked Gorti Juergen (the floor whore for the Guild) about cost, benefits, and risks for joining the Guild. She fed us pamphlets regarding the Guild:
| Name | Annual Price | Benefits |
| Associates Guildsman | 10GP | Libraries with maps of underground, and research. 10% off at Merchant |
| Guildsman | 20GP | As above, plus access to Members maps and libraries as well as Waystations |
| Master Delver | 500GP | Guildsman for 1 year, As above, plus voting priveleges plus retrieval insurance |
| Grand Master | 5000GP | Master Delvers for 3 years, As above, plus claimstaking priveleges. |
In the undermarket:
- The stall of Jinsa Hammerblight (dwarf) sells firearms.
- The stall of Ursaon Brightfall (male 1/2 Elf) buys things, no questions asked.
Otto "Of Course" Von Liebnitz recalled that the Cult of the Ebon Hand emblem seems to resemble the hand in the Chamber of Longing. I recalled that the cult worships physical deformity, and their mark is a black hand print as though dipped into ink.
Wall of the Lost was searched to look for possible resemblance to the known names, just in case their was familial history of loss.
On the way to the warehouse while trying to covertly spy, encountered a female latorian with a panther companion. She was eating a leg of roasted meat and Otto and she exchanged food and pleasantries. Continued to investigate red warehouse, with all but myself feigning drunkenness, and then "Of Course" started banging on the door, demanding to be let in claiming that the warehouse is an inn that he has paid for the night's sleep. Male elf opened the door (Laucio) and demanded password to which Otto immediately responded 'Swordfish' and initiated the fight. Laucio has a friend, Vagger (a human), who was firing arrows from across the warehouse. {Spent 1 AP to not fuck up a magic missile spell.} Otto took a beatin' and kept on tickin' away at his mandolin. We were all grateful for the combat inspiration even at the arrows continually sprouted from his chest and shoulder. Both fighters were working for Toridan Cran (just recalled him to be a street thug) who paid 100 crowns each, but not a lot else was discovered. We removed their gear, traded out to what we didn't want and sold the balance (Ill-Gotten Gain List) and divided up the overall spoils.
Returned to undermarket to sell items, and then joined Delver's Guild at 2nd tier for entire party using 2 of the gems obtained.
10 Tips to New Delvers, from person we joined with:
- Underground, you have to think in three dimensions.
- The most valuable hauls come from areas not yet explored by anyone else.
- Any chamber or passage you stand within may have had many inhabitants and many uses over the years.
- When sleeping or resting below the city, spike the doors and post a watch.
- Regarding Doors
- If you see a door that looks like a huge gear, that leads into Dwarvenhearth.
- If you see a door of blue steel, there's likely a chamber of great treasure behind it.
- If you see a door of bronze and glass, that will open up a whole new region to explore.
- More often than not, others have gone where you're about to go, and others will afterward. Keep your own journals and maps.
- Your membership will pay for itself right away.
- Native creatures of the undercity have an ecology all their own. Learn it.
- The dungeons are vast. Any location in the city may lead to them, any location in the dungeon may lead to the city.
- There's safety in numbers.
Member library is at Dalenguard and Emporer's Road for Delvers.
Met with Kekitat on the way back to The Cockpit, he was on his way to St. Gustav's. Went to inquire about Carel who was last known associate of girl. Determined there was 'some strange magical aura' in the building, but couldn't deduce what. Turns out Krag, the Minotaur, is why Carel is winning so much money in the hall currently in the arena. Carel is in league with the Cult of the Tolling Bell. They worked up a scheme with manager of The Cockpit (Naosh - 1/2 Orc) and they are associated with the Balacazar Syndicate. Aggah-Shan is the owner of The Cockpit, very mysterious, no one is ever sure they've even seen him. Apparently he has nothing to do with the situation with Carel and Naosh.
All the party ended up in the arena area, and Otto starts chatting up Carel, for a 'proposition'. All else filter out, save for Carel and two associates: female elf and male human. Otto bluffed Carel with Fesamere 'moving in quickly' to get Danna back from him, or at least give the information where she's at. Girl's safe, at the "P" house, second level in the boudoir. Carel didn't want trouble with "The Family" (Probably Balacazar family) and gave up information relatively easily. Need the 'thing' to indicate we're allowed to retrieve her.
--Ssurgul 18:51, 30 August 2008 (EDT)
