Ptolus:ReqSum07

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Left the Cran household with Seanus. He's wearing a chain shirt and carrying sm. heavy mace and sm. light crossbow. Seanus said the island is about 10mi. NE of the coast. The party split, with half of it going to update Brother Mand on the status, and the rest of us going to the Docks District. We found several 'swarthy folk' moving around on the streets. We found the largest buildings in the District right on the edge and looking almost lighthouse-like, which read 'Dockmaster' over the door. Upon knocking on the door, I was invited on up, and accepted the invite. A couple of tapestries, moldy and torn showing ships at sea, and various other seamen inspirational garbage lined the spiral staircase up to the 3rd floor office area. The dockmaster claimed to manage and handle all manner of information, including shipping manifests and cargo/crew lists. After bribing the Dockmaster 3GP for a referral of a large ship, was recommended to see Capt. Sturm Slavent. The ghost Tyrus Green is said to haunt Piers 4, 5, and 6 as well. He then recommended Larel's Implements on Fisherman's St. for outfitting us for 'fishing'. We departed for Larel's Implements to talk to Larel regarding equipment necessary for salvaging.

Upon speaking with Larel, we purchased everything we'd need, and discovered that the water was about 100' deep. We purchased 300' rope, 2 block and tackle, 1 sun rod, and 2 jars of patch paste for 23GP. We then tried to locate Sailor's Rest to find our Capt. Seanus bought some anti-toxins before we left. Sailor's Rest (sometimes called Captain's Bar) is on Salt Spray St., non-descript and unmarked. Ordered some fish filets and spoke with the barkeep who then called Capt. Sturm over to our table. Careful discussion brought us out of the bar, and away from prying ears, to look at the boat and evaluate its worthiness. Seanus said he could help with the rigging, thus eliminating any extra sailors needed. We then negotiated the final cost which is 33GP plus leaving whatever we end up setting up on his boat. Seanus stated that we should leave immediately in case the competition opted to go fishing at the same time as well. So we set sail almost immediately to go start our salvage of The Arrowhead, in the Whitewind Sea.

Night has fallen, and clouds have rolled in, making any other navigation relatively difficult but Seanus declared we'd arrived. I dove down with the water breathing potion. After many moments, and having drank the potion, I found the shipwreck angled slightly upward. Found 2 Sahuagin and 2 sharks guarding/unloading the ship already. I tied off the rope that was around my waist to some of the portholes and made my way back to the ship, so I could describe the situation and enlist some aid in fighting off these creatures. {Jeremy made his knowledge check and gave us all info on Sahuagin}. Everyone else, aside from Otto the no-longer-tiny, drank their potion and accompanied back down. I led the way along the rope, and ultimately combat ensued against them all. We slew one Sahuagin and one shark, and the second shark carried off the soon-to-be-corpse of the second fishman as it went into a blood frenzy.

We then examined the innards of the ship, trying to determine if there is anything worthwhile to find/pillage/loot/salvage. We followed a trail of debris back to where the fishmen might have come from. We discovered two inlets into a mass of land (island) and took the south entry. On the way, turning south into another chamber, a massive snake ambushed us, ensnared me. The rest of the party moved to assist, and I ended up killing the snake to ensure it didn't attack us on the way out, and didn't bring any assistance to the party. We continued forward, found some airbubbles from the northern passage so we chose to investigate them after finding what looked to be a Sahuagin lair in the first southern passage chamber. I investigated what turned out to be a chimney type opening and that opened into a cavern with two slaves (one Southern male, and one Assarai) and at least 6 guards, some chests, crates, and a glass coffin with the lid smashed in. A wooden door leads out of the room to the NW with 2 of the guards guarding it.

{Was nominated for MVP, and got it, and was awarded 1 Swim rank for it}

--Ssurgul 00:20, 26 October 2008 (EDT)

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