Ptolus:ReqSum08
From RainGamersWiki
November 08, 2008
Wisely, the group decided to pursue my plan; there need be no enslavement of the group at this time. We're successful in slaughtering them all, through various vicious means, including arming the slaves (thanks to Kekitat). On Guard A, 2 potions and 22GP and 8SP were in a coinpurse. Kekitat attempted to remove all the bells and collar off Sir Jingles (Alssan) but I convinced my fellow scaley that it was not yet time to be rid of the collar. Seanus went through Guard A's pockets, and handed me the key (most likely to the door). We found out from Sumar that the coffin shattered outward as 'someone' that was a girl when in the coffin, who according to Alssan ran to the South, and is not actually living. I sent Kekitat to investigate while I 'assisted' Alssan in something on his belt. Cheval, Seanus, and Grundric accompanied. While they were off, I spoke with Alssan, laying out the very high level of my plans for the Eastern area, and seeing where he might fit into the plan, aside from the obvious. Alssan and I were rooting through the boxes again to pass the time. I found a small chest with 20 little vials of 'liquid' (brown and sludgy) and I determined that the liquid is derived from blood magically but beyond that I could determine nothing else.
The party returned with Linele who is now apparently some sort of zombie. I suggested leaving Seanus, the zombie girl, and our two new friends there, to mind the area and the boat, and that the rest of the party then explore through the door and up to the surface to see if there's any way out that way. We happened upon an armory first, where I was able to undo most of the damage the family mace went through while swimming to the cavern and fighting the sharks and sahuagin. Grundric found some special arrows, and Kekitat listened at the door, to be determine that there were at least two people speaking outside the door. Grundric then opened a chest finding 2 vials of liquid, a 'very shiny' morningstar with writing along the handle. He couldn't decipher the script, so he asked me to do so, and I found it was called 'Elf Crusher'. I also discovered that the black fletched arrows were likely arrows of sleep.
Kekitat listened at the door, and there was a single phrase he made out 'We can always ransom her if she doesn't have it on her.' Grundric opened the door stealthily but was watched by an elven wizardess, who demanded our intention immediately. Grundric attempted to say that Linech Cran had sent us but failed to be convincing, even to himself. So, we had to fight the thugs, all of whom fell distressingly quickly. Then we had to manage Simon, a river troll. After many too many wounds that simply continued to heal save for the fire damage that I was able to inflict. Finally, after near deific heroic efforts from everyone, Simon also died. Kekitat then investigated the door where Simon emerged from, heard quiet sobbing, and continued to investigate. Mulwrit kicked in the door to discover a bunkhouse. Cheval looked for someone to heal, and I started to stack the bodies we created in the armory. Cheval also discovered what seems to be a demon altar. We investigated the rest of the area, and discovered many things. Kekitat managed to discover something that he felt appropriate to open. It turned out to be an iron maiden, as per Cheval, and they opened it to reveal a male human in his 50's that is dying from the wounds of the iron maiden. Cheval managed a rather decent prayer to Tun, and the human started to heal.
Loot: (Upper Echelon quarters) 3 potions, chain shirt, javelin; (thug 2) 11 very small pouches, each full of dust; (wizard) greenish brown gem, about palm sized, ring, wand; (wizard quarters) 4 scrolls and 2 tomes. 70GP. (Chests to be discussed at next session) --Ssurgul 13:55, 6 December 2008 (EST)
