Ptolus:ReqSum09

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December 06, 2008


We agreed to pile the loot in the center of the room, so as to better figure out what we can and can't carry easily. There are also chests in the store room that need to be explored, so we opted to investigate them. One of the Wizard's tomes is a Book Magical Spells (need 'some' study time, and , the other being Ancient Dark Arts with a whole bunch of bookmarks, dogeared pages, and notes in margins and on slips of paper in the book. Scrolls are more traditional scrolls – one-shot spells. 3 scrolls have 2 spells each, final has one. Scroll 1 – Black Tentacles, and Cloud the Mind; Scroll 2 – Force Shaping, and Mage Armor; Scroll 3 – Arcane Lock, and Speak With Dead; Scroll 4 – Necromancy. Going through some of the correspondence by this mage, I noticed some bearing the name Balacazar (the premiere crime family in Ptolus). There isn't any specific naming in the documents that trigger other memories of any specific person within the family.


Chest 1 Locked with no trap. 4 small glass flasks of some kind of silvery oil – Oils of Dancing Weapon, one use each and the anointed weapon becomes Dancing.
Chest 2 Locked with no trap. Fine gold chain with a gold pendant with large red gem. Not immediately supernatural. Looks an awful lot like the one I had while dealing Rullus Hob. In theory it might give a +1 to fire resistance.
Chest 3 Locked with no trap. Pair of hard leather boots of fine Elvish quality, scroll work embroidery. Some ill-defined mystical quality.
Chest 4 Trapped with simple needle trap, and deactivated. Brass mug, inlaid with jade and embroidered silk and velvet cloak with moonstones set around the collar.
Chest 5 Trapped with spring bolt at lock but deactivated, containing small leather sack – Bag of Holding.
Chest 6 Trapped with firebolt, known by activation. Second trap, a magical one, evaded preliminary disable check. 2 gems – tiger eye turqouise, one star rose quartz; Elvish Longsword with silver blade; small green feather – feather token of the tree type, activated by planting in the ground causing a great oak to spring into existence at that point.

Kekitat got bored/frustrated so went exploring upstairs and found the dock with a rowboat and sailing boat (Can's Horror) tied up at the docks. We carried everything off into the boat, after having discovered a half submerged statue left behind by the Charad Titans who built boats and sailed around the islands, and were allied with Elves in the area. Assumed to be first settlers and explorers of fortress on site of Ptolus, they were about 10' tall. Legend has it that they all sailed out of the world one day. Grundric found a small stash of treasure in the rowboat; a small set of panpipes (very finely crafted) with a magical trait – if played properly, may create spellbinding tune (Pipes of Haunting). The Pipes are engraved 'CB'.


The zombie girl's vision was recounted from when she was found: Stormy rocky shoreline of an island (not the island we were just on), a pretty young girl was playing with a small black dog in the surf, with a compound of buildings and a ship in the background. The ship name is Arrowhead, the ship that sank. Suddenly the vision changes, the ship is gone and the buildings are all in flames. Figures in black move around compound, putting survivors to the sword. The dog is gone, the girl Linele holds a gold pocketwatch in an outstretched hand, asking the viewer plaintively 'Why?' and thus ends the vision.


While transferring cargo to our original chartered boat, another boat started to approach, so Kekitat opted to scuttle Can's Horror. (Ninth of New Year) We set off at a perpendicular course to the approaching ship, and arrived back at the dock's around midday. Cheval agreed to take the two slaves and the fisherman to healing, then to drop off Alssan at the 'rat house' so he can take residence. At the docks, we saw The Iron Mage on a dock, commanding people to unpack the crates off the ship. No one knows his real name or gender, but he is presumed to be most powerful mage in Ptolus. Armor is a patchwork of other suits of armor.


Kekitat, Grundric, and Reqqast headed off to Cran's home with the Linele and Seanus, while Otto went to <the noble> to inform him of our progress, and Cheval is still taking the various folk to the ones listed above. The main party made it to the borough at the end of the street. We presented Linele to Linech and upon his denial that she lives, she was revealed by Kekitat and then she immediately lunges toward him with claws extended. I touched Linele, and set her aflame (wherein she dropped the watch which I then snagged and pocketed immediately. Kekitat then opened the shutters to expose the sunlight to office; as the sunlight hit her Linele burst into a cloud of dust. We spoke with Linech a while finding that the girl was killed about a week ago. I asked if he had angered the Balacazar Family recently, but he didn't say anything about that. We received the 1200GP reward. I then Intimidated Cran into telling me the history of the watch. Apparently, the Balacazar Family moved in on his shivvel operation. He needs to offer the watch to the Balacazars in an effort to live. The watch tells how to make shivvel and he's going to offer that to the Balacazar Family since they have already been stealing the existing drugs and selling them themselves


After having intimidated Cran into allowing us to act as his bodyguard, I then also obtained the watch. On checking again to determine the function of the watch, a voice from the watch attempted to breach my Psychic Shield, and failed. From that point, I kept the watch closed and didn't try and figure out its function again. We arrived at the store (a leather tanning shop), at the back door, and Cran gave the password “Cry Me a River”. We found the contact, a rough and tumble guy with 4 guards. I spoke with the Balacazar representative, and arranged the life of Cran by exchanging the watch. I also mentioned the fact that the watch spoke with me, and wanted to ensure that the watch didn't find someone to possess.


A raven landed on my shoulder as we were leaving, sounding like Mand Schaben, and said “Gather your friends and come to Castle Shard immediately.”

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