Ptolus:ReqSum11
From RainGamersWiki
January 17, 2008
13th of New Year, Fireday
The morning after having spoken with the Lord and Lady, we split up partially, with myself and my new friend going to the formerly haunted house, with him staying to thoroughly clean the house, with my new found mental prowess helping him along to make the right decisions.
Met up with everyone at Delver's Square once more, to take care of some shopping necessities. We took care of various shopping needs, which are detailed by the others complete attention to detail and documentation standards. I found Tal Ingersol's shop for a custom leather armor outfit. I bribed 2GP to get the fitting and measuring today, the suit will be ready in one week. The suit will bear the familial crest, and have several hidden caches and pockets throughout, just in case. It will be secure and will be of thicker, better leather than my current. When it is complete, I will investigate the options of magical enchantment for inclement weather resistance as well as superior deflection and defense.
I then went to the Bull and Bear weapon shop to rent their forge and bellows for a couple of hours. The proprietors are Hirus and Sholum Feek. I managed to talk my way into the forge area with the 5GP that magically found their way to the counter. I spent a few hours securing a ruby, an emerald and an amethyst from my personal gains so far into the haft of the mace, per tradition. I then returned to Tal's shop to add in 6 leather armbands for the party with the party logo for additions.
The next day, Otto and Grundric went to the Undermarket, after purchasing our breakfasts, then purchased 3 Everburning Torches for 300GP out of the party pool. This is to assist with our delving which we're finally going to start this day. We 'chose' to pursue the Chamber of Longing corridor, with Mulwrit in the lead. Grundric and Kekitat revealed that there is a rumor that the Chamber was created by Kagrisos the Ghost-Lich. Mulwrit revealed that Kagrisos was, long ago, on the brink of releasing a plague that would certainly have killed off all of Ptolus, but he was stopped by the human Abesh Runihan (the First Delver) for whom Delver's Square was originally named.
Just after the Chamber of Longing, there is an unlocked iron door and beyond are stairs descending. There are branches off the main corridor, one going down, and one to the sewers, and one 'bunny slope' dungeon area. We chose to head downstairs, to encounter another iron door which we had a key for because of our standing in the Delver's Guild. Grundric opened the door to reveal a large hall with tables and cots. There are a bunch of people eating, and this is clearly a Guild resting area. There are 3 doors heading off from the hall. One leads to old crypts/catacombs, one leads eventually to the locked entry to Dwarvenhearth, and the third leads down to the Caverns of Chaos. Original site was Dwarvenhearth, and no dwarf will reveal why it was sealed and now no dwarf will return. After Kekitat discovered an adventurer that had to flee from a snake with a human head and magic wielding, we chose quite wisely to return to the 'bunny slope' passages. A sign declared this area as The Abandoned Catacombs and we ventured boldly down the hall. We found an entry into the Catacombs through a hole in the floor with a metal ladder descending into a square-ish room with broken tiles and two corridors running E-W out of the room.
After successfully attacking a rampantly attacking table, Kekitat returned Mulwrit's axe safely dulled down and we were able to proceed to the split to a corridor North and a doorway to the East. I checked the walls for pictures/writing and discovered some iconography that indicated some of the occupants are from the old Kingdom of Palastan. While doing this, Grundric found a trap on the door that Otto reported. He also discovered that the hinges were exposed and was able to remove them, and in the process helped the door to fall onto this side onto himself and in the process ringing the notification trap on the other side. We discovered two hobgoblins waiting happily for us in the room beyond. Mulwrit, upon sighting them, went into a killing frenzy, and whacked Hobgoblin #2 and knocked him into Disabled status. Kekitat used the door in his paws, charged at Hobgoblin #1 crushed his chest entirely with it (Natural 20, and then a C crush critical) and dealt enough damage to kill him nearly outright. Grundric dealt some damage to #2, as did Otto but neither could just kill it outright. Mulwrit struck again and left it dying, just as four of its friends opted to come up the corridor to the South. Kekitat used the door to barricade/stall the four in the hallway while he drew his swords, and did some minor damage to the first hobgoblin in the process.
<all further combats will not be as detailed in narration>
Kekitat killed 1 (#1 with door)
Reqqast killed 1 (#2 from damaging a nearly dead hobgoblin)
Mulwrit killed 1 (#6 with one stroke of the axe and decapitating in a single action)
Reqqast killed 1 (#4 from overdamage)
Kekitat killed 1 (#5 by jumping on the unconscious #3 and crushing him with the double body weight)
Cheval killed 1 (#3 with a killing blow)
We looted while Kekitat listened for more potential attackers from the south corridor.
14GP, 6 broadswords and shields, 6 suits of damaged and bloodied studded leather, 2 javelins.
