Ptolus:ReqSum16
From RainGamersWiki
April 11, 2009
{Continuing our fun once again; Mike and I both earned 3d6 to add to any one, two or three rolls, depending on how many dice we chose to add to any roll}
Upon checking the upstairs mezzanine areas, found the tail of one of the ratlings and captured it for cashing out with the posted rewards. Went back downstairs again, and started to investigate the downstairs area, so as to possibly force any further reinforcements upstairs before us in the hopes of keeping better track of them. Upon returning, Otto had moved aside part of the tapestries, and Kekitat started to hack the tapestry down so as to not have it trapping us. Côr opted to assist, so as to open the way to a spiral staircase set in a stone room. We then 'chose' to access the tower door instead. Côr checked out the door, and Mulwrit entered, discovering a ladder going upstairs, but we chose not to climb. Instead, I argued to get the two doors leading out of that chamber so as to ensure trapping any that try to use that escape hatch. Kekitat then opened the door under the bridge, and revealed a room with 4 beds and several destroyed pictures in wooden frames. We heard another voice in our minds, similar to one heard earlier, that Cheval seemed to feel was coming from the NE corner of the building.
Otto snuck to the corner, and checked to see if anyone was there waiting for us. Otto discovered a rather large statue of a rather rotund being. The chest/stomach area had a plate that was open, and exposing a small opening in the statue. The opening has a small indentation in it, 'donut like', that has is currently exposed by a panel sliding downward. Turns out the statue is magically locked to where it will slide forward 5' with the right key being used.
Côr then checked the northern door on the west wall, found nothing, and Otto opened the door after a valiant, if amusingly failed effort at kicking open the door. When opening it up, he stepped into the room and the vision of the room shifted to what the room was before, with 4 ladies of the night there. He tried to talk to them, and upon talking to them, the vision broke apart, and the 4 ladies transitioned into undead creatures all bent attacking Otto. Otto got hit twice by the women of the Night, and ended up stunned, so I spent a Conviction Point in the effort of pulling him back out of combat while setting Lady 3 on fire with a firebolt. This left Otto back and out of immediate danger, and myself without any further Conviction Points. Cheval then jumped to the foreground, and attempted to turn the Evil based on his false god. Lady 2 turned to dust, and Lady 3 and 4 both retreated from this. Lady 1 was entirely unaffected. Côr threw a Tanglefoot bag at Lady 1 and held her, allowing Kekitat to reach in and Cuisinart her quite nicely. (2 rounds and she was dust.) Lady 4 and I did a little dance of fire and frozen fists. She laid into me, and I ended up spending one of the d6's to avoid the fumble on the spell being cast. Côr and Cheval both shot the creature, adding to more of its damage at times (though she managed to save a GREAT deal, annoying myself and others greatly). Because she managed to keep resisting all damage, it took Kekitat to wander in and slaughter her. After this 'adventure' Otto and I required a good deal of rest to recover ourselves and our wits.
Côr entered the room and searched, to gather the various stuff off the corpses and from within the room. 5 gold rings, 5 gold bracelets and a gold necklace. He also found a wind up music box that he wished to keep. He also found 12 bottles with silver toppers holding various liquids. I checked the bottles and found them all to be 'mundane' liquids (perfumes and oils and lubricants). The silver stoppers are all tarnished but seem to be intact such that with a bit of care and cleaning, they could be reused with these bottles to hold other liquids.
Heading upstairs, we went across the bridge to the SE tower, and opened the door to find a wooden floor with an in-place built ladder heading downstairs and upstairs. Mulwrit found an old and grimy pair of leather boots in the room. I checked them and found them to be entirely un-magical or impressive. Côr opted to head up the ladder to find out what, if anything, was upstairs. He found nothing and invited us all up there, to find the things on the table. A glass jar with a dark yellow liquid and a brass lid, a short candle on a copper plate and a book. I verified that this setup was for someone to have sat here reading the book by candlelight. Checking the book cover for a name, with Otto and Cheval, I found it to be a Book of Thoughts. Cheval determined that the fluid was urine, and that the jar had something 'odd' about it. I found that the jar had two auras of magic beyond my own ken of Transmutation, and Conjuration. Cheval also determined that the jar had an aura of Blessing on it as well. After gathering the items we headed back downstairs to the second level, to try the other door.
Behind that door was a smallish room that looked like it was a rat's nest. Otto and Côr explored the room, and determined after a short time that there wasn't anything in the room worth searching for. We were left with only the spiral staircase, which Kekitat led the way to. Upon arriving in the upstairs area, we found a hallway with several paintings along the walls, some obviously ravaged by time, some not so much. I investigated them and found they had a transitory Clairvoyance effect on them. I took down all those paintings and set them down on the ground, and faced them to the walls, so they couldn't look at us anyway. In the small room, after some wonderful playtime trying to open a simple door, we found another ladder going up, this time in the core of the other tower. Otto took Côr with him upstairs. Opening the door to the south, we realized this was indeed the access to the stone walkway over the gate. A 'form' materialized behind Côr and attacked him from behind, but Mulwrit managed to kill the creature in a single stroke with the magical axe. I investigated the table and found molded and useless quarrels for the decayed crossbows on the table. Otto also found a 'secret' door under the table, and found that it was a murder hole over the main entryway at the ground level.
Moving forward we found another circular room, with a trap door leading down, and a ladder going upward. Côr also found 5 glaives sitting against the wall. Kekitat looked down the trap door, and found another room without any obvious doors out. Côr looked around down there, and discovered some false stones, to reveal a small hidden space that hid a lever. Upon pulling the lever, it shifted a section of the wall, revealing a small ledge about 12' off the ground. Côr also found a small copper key when he was searching around. We returned to the spiral staircase area, on the second level to continue exploring. Upon finding the decaying dining room, we found a room to the North of that, upon entering Cheval activated a set of clay/ceramic magically animated dolls which attacked and managed to shrug off the first two damage levels.
We gained a level for the 'fun' of the evening.
