Ptolus:ReqSum17
From RainGamersWiki
April 25, 2009
Met with a ghost, after he threatened 'Enemies of Lothian'. He died nearly 200 years ago. Cobbled man carrying one half of the spiral disc, the other half being hidden in the NE tower. He remembered the priests doing 'things' to the girls, not all of which were willing. He swore an oath to protect the house. He can only listen to the spirit of chaos that lives downstairs. His name is Taunell. Otto addressed him by name, and asked how he can assist in ridding the chaos from the house. He said there is a Lothianite prayerbook somewhere in the house, at his desk, where he used to pray. We opted to head upstairs to find the key. Or at least the half of it.
Upon arriving upstairs, we were accosted by two giant swarms of rats. With a mighty swipe of one of his blades, Kekitat dispersed one of the two swarms. Cheval managed to disperse the second swarm with a single shot of his hand-cannon. We continued forward, and found a room with some pillows and the remains of a wooden attachment to the building. Past that we found a spiral staircase which led us to Maquent Dellisaria's quarters. We know this because we found the remains of her journal, of which we found many pages still legible that all painted a rather bleak picture of her last year, or so, of life.
At the back of her desk, there was a locked door which Côr opened rather easily, revealing a small metal box, 30 potion vials with small cards to cross reference the vials for function. 2 potions of Awakening (awaken anyone from non/magical sleep), 2 Oils of Beauty (improve charming ability), 4 potions of Calming (Calms emotions), 4 potions of Concentration (bonus to concentration checks), 2 potions of Dead Nose, 4 potions of Love, 4 Oils of Animation (same effect as dancing weapons—oil of animate object), 4 oils of Slipperiness, 4 potions of Neutralization (remove the effects of any potions you're currently affected by). Metal box had 20GP and the pouch in the hidden bottom of the drawer 50GP of the chest of drawers. In the desk we also found an Olde Skool atomizer to make the potions take a 15' cone of effect.
Galchutt, as mentioned in the journal, were the first source of Evil in the universe. The Creator, Praemus, imprisoned them, and thus began the War of the Gods.
Upon opening the second door (past the door with a moldy tapestry covering the hole through the tower) we encountered six skeletons with Queen Bitch (Radanna) Skeleton. (I used the free force-reroll power to prevent a critical attack against Mulwrit.) I killed skeleton 1 by using my new-found Move Object to grab it and slam it into the back of Radanna to try and distract her. Unfortunately, though, she felt nothing by it, and skeleton 1 turned to dust from the impact. Oops. Lost my new puppet-toy. I then grabbed Radanna, and pushed her over into Skeleton 4, who also crumbled, and from the effort, she was also 'a little upset' that this happened and she got some damage. Cheval then took out skeletons 2 and 3 with his holy power, and damaged Radanna again. Radanna was knocked down and stunned, and then Mulwrit finished her off. Upon her demise, the other 2 skeletons crumbled to dust.
{Took a break to make some spring rolls and there was much exploring. Yayyy!}
After exploring upstairs and finding skeletal rats, we also found a suit of scale armor with every scale looking like a feather, and a large great eagle feather. The feather was a Feather Sword which normally acts as a +1 sword but gives a +3 if the wielder is flying, and is a Flying Creature Slaying sword as well. The scale mail is +2 and fly 3X's per day for 10 minutes per use which I got. I took the scale mail and feather token weapon.
Moving to the next door, after smoking the skeletal rats, we found the round tower area that opened up onto the garden. Moving back, we then ascended the stairs and followed a rampart upon which we discovered The Cobbled Man. We attempted to speak with him, which was it's own bundle of fun and excitement. Otto succeeded in driving him to attack, and thus we all had even more fun with that. He was defeated by Kekitat shoving him to Côr, who then vaulted him off the bridge. From this he didn't actually perish, so I flew down and allowed him Holy Combustion until he perished. Upon returning I flew up to the top of the tower next to the Cobbled Man's entry, while Otto and Côr explored this area.
From my vantage and my memory, determined that the square tower access would have to be through the trap door that Kekitat found before the battlements. Opening it with the key Côr found earlier, we then found the tower access. In the tower, there was a shelf with some items on it. There were some flasks of Unholy Water, and 2 bricks of Incense of Visions, and a small grey demonic idol of compressed ash. With the assistance of Cheval and Otto, Côr opened the chest and discovered several bags of coins, a golden candlestick, a silver headband and the other half of the Round Contrivance. A safe 'guess' for the amount of coin in the bags 6572SP, 1951GP.
Upon realizing that the demon statue was in fact the goat demon (got a conviction point for the awesome!), went to Taunell to verify the ritual that I wanted to perform (a big unsummon) in the summoning rune room. We then poured out the urine from the purifying jar (turned out to be demon urine), and it transformed back into an angel. The angel instructed “Strike the demon, and I shall do the same”, so I did with Mulwrit's help. After the building stopped shaking from a light explosion out of the tower which was reported by some in the party, but I missed somehow. However, we then hurried down to the statue once again, as we're relatively confident that the main Evil is beaten now.
Placing the ring, Mulwrit opened the passage down for us all. Otto led the way and revealed a nifty room down below that was empty but for a shaft down with a translucent cap over the top of it. Upon cutting it open, Otto set off the Alarm spell. I notified the group of that event, and we all dropped down into an ice cavern. Looking around, we found a passage of water to another ice cavern. The water, being so bitterly cold, caused several party members damage. I barely resisted at the last moment, and then swam swiftly to the other end, getting out and immediately forming a fire in my hands to help the party warm and dry out. They're still necessary and useful after all.
We also found 6 chests, one 8', all of which are bolted to the shelves they're on. Also, on the northwestern wall, we found what looked to be a book, a piece of paper, and a puddle of blood under the ice. Mulwrit cut the items out of the ice while Côr went to work on the locks. Otto translated the paper, with the bloody hand print, and read it to us. The book was definitely NOT a holy man's prayerbook. The chest contents were: “A Spear to Pierce the Heart of an Overwhelmed Tyrant” (a full spear, chaos, stuns anyone hit that is not already touched by chaos), “Twin Weapons Sure to Deal Death to the Oppressor Angels” (twin bastard swords, +1 and Bane to Outsiders; any time they are separated by more than 30' they lose the magic ability), “A Blade to Slice the Flesh of Any Foe of Freedom” (+1 longsword, bane to living creatures), “Hear the Word of Chaos, Fools, and Despair” (a rod with a ruby skull at the tip, chaos, Use is Word of Chaos which corrupts things with Chaos), “Tools of the Fearsome Chaos Priest” (scroll of Negative Energy Shaping, small bag of dust of chaotic warding, a skull with many designs across the surface, which was nonmagical), no chains can bind us, no lock can resist us (empty). The door out of the room bore the inscription in the steel “Vaiod the Slayer”.
Otto opened the door and opened to a large ice cavern with a 'Chaosomaton' crawling its way out from under the ice. It was … monstrous to say the least. However, Cheval noted the 'heart' is the gem at the chest. Neither he nor I could do much of anything to the gem, however Otto pulled something out of somewhere and managed to shoot the gem and crack and destroy it with the single shot. We then, after a few minutes, decided we needed the creature for our mascot eventually. It IS a hydra after all.
We then searched the rest of the ruins, and found no other books. Upon a heavier examination, it turned out that the Book of Thoughts (which allows a target a will save and if it fails then the page (blank to this point save for the person's name at the top) gets filled with their thoughts at the time, roughly equivalent to a scrying of the target) had the dead priest's thoughts and prayers from long ago. Kekitat set about freeing him with his prayers and the information out of the book.
