Ptolus:ReqSum19

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May 23, 2009

{Mike and I got 1 conviction point each for having updated the wiki.}


We went to the Mystery Pub in South Market, and obtained a room. The rest of the party are downstairs, while Otto is upstairs with Corben, working off the love potion. We found a variety of games of chance in the downstairs bar. One particular game, Mrathrach, has an enchanted board with spinners and squares, with tokens that reside on the squares. Cheval pointed out that the more the game is played, the more it is geared toward the players, but then after a certain point it resets itself and shifts toward favoring the house again. I tried to home in on the solutions for when to be in and when to be out, but so far I have only broken even.


We then made our way to the Balance Walk to speak with Jevvica Nor to determine some way to relieve ourselves of these wonderful weapons. Best feature: left arm of red glass. She mentioned, in the course of our asking for assistance in removing the Chaos Weapons from our possession, The Unmaker. This is a rumored disintegration chamber. It is essentially an oven: open the door, put something in it, close the door and the item is disintegrated. Otto recalled rumors of the same item where The Unmaker was created by non-humanoid races (dragon, medusa, manticore, etc.), the Pact Lords of the Quaan, to help remove the humanoid taint from the world. Jevvica had heard tell that the item is in the Chapel of St. Thessina, a chapel of Lothien. She is The Provider, the patron saint of food and necessities. Unfortunately some 'strange monsters' have started occupying the Chapel, and have driven off the followers. Côr worked out some means of communicating with her when we found The Unmaker.


We spent the night at the Red Stallion tavern. The evening passed without incident. It is now the 21st of New Year. We then went on our way, heading back to the Chapel. First, however, we stopped off (right across the street) to talk to Brother Fabitor, to get a general layout of the Chapel, and to get some idea of what might be waiting for us. Then, armed with the vaguest of knowledge assets, we moved off to the Chapel, finding it and finding it boarded up entirely. Mulwrit opened the door, and we walked through and into the Capel. The Vestry was empty, and so we walked through into the Chapel proper, following Côr's lead of unstealth. We continued through, encountering nothing at all, back to the Vestry itself. Past the changing closet, we found an office, with a ledger and other papers. In the desk drawer, we found a scroll with 3 deific spells [At 10th Level] (Imbue Life – Heal and Regenerate, Divine Sight, and Phase). We moved on into the next room and found 12 Holy Water vials. Beyond that, we found the 'final' door on this level, opening up onto the landing for a spiral staircase leading upward.


On the next floor, several party members heard voices from the second floor talking through the open doors. A female dwarf and a 'gruff male' voice, the latter of which was discussing the notion of having elf for lunch. We then proceeded to the second floor, found a half-orc and the female dwarf, offered to 'just' use the destroyer, and leave, but they made it clear that wasn't acceptable. They ended up bound and gagged as a direct result. We then opened another door on that floor, and found a barracks of sort with identical quadruplets inside, itchin' for a fight. We finally took them out in various unpleasant ways. In the other large room, there was only mundane storage options. On the quads, we found 4 MW two-bladed swords, 4 MW longbows, 4 banded mail, 3 potions of healing, and 4 bone rings. I investigated them (after returning from killing the half-orc with cold damage directly to the lungs) and found them to be real but magically created.


Côr returned from upstairs, and reported that there was a Basilisk on the next floor. Otto and I pooled our knowledge regarding the Basilisk and decided on an option. I interrogated the female dwarf on the basilisk control, and found out that Brother Heth hadn't told her how to do so. Kekitat determined that the clones could not speak. Otto took the three rings off the dead, and asked me to identify them. There is some mechanism by which a wearer of one of these rings can be located. I walked up to instigate the cold in the room with the Basilisk, and then deftly dodged a bite attack by fleeing up the stairs. Mulwrit walked up after me and cleaved the creature. Otto then butchered the corpse, Mulwrit took a fang, I took the eyes and the other main fang, and Otto took the skin. Upon examining this floor further, in the West room, we found a 'plump' human male that was badly bruised and bound hand and foot and gagged. Côr and I recognized him as Vesto Kama from around Ptolus. He's a loremaster. He and his assistant Ashara to something called The Dream Probe to get information out of her. Côr and Otto opted to give him one of the potions of healing, which was then immediately consumed. I checked him in Supernatural, he seemed to be a powerful wizard in his own right, with powers similar to my own. He was kidnapped about a week prior to our releasing him.


Kekitat returned to the 4th floor with Côr to investigate the doors and such. On the stairs, Otto stuck his loaded gun into the side of Vesto and demanded to know where he trained. In so doing, Otto helped Vesto drop his guise and reveal himself as a Dark Naga. We had a few attacks, and then Otto managed to take it out with a VERY good shot (20 and then 96 on the crit roll). Wow. Otto then took the poison stinger off to give to Cheval, and took the skin. Côr found a door with an incredibly complex lock that took many efforts to unlock, and found an old practice/sparring chamber beyond. Otto searched the room and discovered a potion Polymorph Self at 10th Level, a bag of gems, and a book titled Fighting Techniques of the Pirate Kingdoms. The other door on this floor opened to a large, empty room that was covered in slime along the floor and part of the walls. It looks to be possibly the residue from a Phasm.


Otto then led the way up to the 5th floor, where Kekitat had reported that the person up there knew we were there. Upon cresting into this former belfry, we found two large arcane devices/machines, which looked like they were likely The Unmaker and The Dream Probe. We found two creatures, one human, and one bugbear. The human wears a breastplate with the symbol of Lothian that has been defaced and destroyed. They were both literally bristling with weapons. The human has been protected with arcane magics, and the bugbear was protected with various divine magics. After a couple of rounds, Kekitat-Ginsu managed to simply slaughter the bugbear with a very well placed shot. I attempted to set Brother Heth on fire, but since he and all his gear is magical, it was less than successful. Brother Heth is turning out to be a rather difficult foe indeed. Otto hasn't been able to shoot him in the slightest. I set him on fire, yet again, for serious damage. Then Mulwrit chopped him across the back, and Otto delivered the final stroke.


We then moved, in haste, to The Unmaker, to investigate how to destroy the Chaos Weapons. We went through the gyrations of figuring out the means of destroying the items. We managed to get the spear, the two bastard swords, and the 'dust' all destroyed, thus getting the pursuit off our asses. In theory.

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