Ptolus:ReqSum23

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August 01, 2009

{Received another 3d6 to use in any combination to modify dice rolls for updating the WIKI}

Upon getting ready to try and talk ourselves out of the death of the simulacrum, Mulwrit heard gears and chain happening, so we threw open the door only to find multiple experiments of Shilukar's Simulacrum and Angash and Brugul waiting for us. Mass combat and hysteria ensued. Using a combination of Otto's Pipes of Haunting, my Move Object and intimidating demeanor, I was finally able to get Angash to drop his axe before he fled the room courtesy of the Pipes. Used a small pouch of the dessicating dust to try and take out the octopoid/rat combination. Used one more pouch to absorb a good deal of the goo, and made the way clear for the rest of the party to escape. Côr decided to investigate the spiderweb laden room, putting several of us in jeopardy. The pipes effects vanished, and Brugul started to pursue us. Angash was in the prayer room, praying something in Gnollish, and I closed the doors on him and Cheval used a Tanglefoot bag on the doors, locking Angash in the altar room from those doors. Much more silliness with his sister, knocking her unconscious and disabled.

I took her flail of knockback +2, if it hits it does a bull rush +4 on target with impact criticals, from the sister. Requires a strength bonus of +3 to wield, +6 required to wield it one handed. After rendering Angash helpless as well, we tied them up, and then decided to take them to the Brotherhood of Redemption, per Cheval's recollection. Naturally, we opted to consider this underground laboratory to be ours now, since there was no one to defend it directly.

We emerged in the morning of 27th of New Year, after helping Angash and Brugul up the ladder with ropes and big strong members of the party at the top of the hole. While we were hauling up, a group of thugs approached. They were intimidated away by a show of weaponry. We then took our captives over to the Monastery entry. The symbol at the door, two blue five pointed stars surmounted by a third, indicated it is definitely the Brotherhood of Redemption. We met with Fhomas Reen, and turned the critters on over to him – their problem now! I identified the ring Côr found – Totem Ring, allows wearer to transform 1X a day for up to an hour.

On the way up to Castle Shard to turn in the cure, we encountered 4 half elven men(?) in green robes standing in line at a bakery on the corner of Emperor's Rd., and Center St. They turned out to be the Viridian Lords (High Level Druids, in D&D parlance). According to legend, they gave up on the world and walked away from it hundreds of years ago. Otto gave them a card, just in case. We then proceeded to Castle Shard. Offering the 'cure' to Lord Zavere, we were taken to Lady Rill, and then down to the statue of Lord Abbercombe. Pouring the potion over the head of Lord Abbercombe, it brought him back to full animation, though didn't remove the gold. Oddly, Lord Abbercombe didn't seem to mind that part though. He said that the gold situation was brought about by a curse longer ago than the petrification, and was partially his fault. He thinks it was House Sadar, one of the main noble houses of Ptolus, known for a long line of mages. The current head of the house is Renn Sadar, he is one of the highest ranking members of the Inverted Pyramid, and one of the strongest mages in the city. There's a rumor they have a secret alliance with the Holy Emperor. They are also particularly at shadow magic. We were rewarded with 3000GP and a gold friendship band for Castle Shard.

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