SevCharacters
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The World of Sevrea
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Burning a Sevrean Character
The character must adopt one Cultural Trait from the character's homeland. This is a free Character Trait. This Trait is gained at birth and from the character's early environment, so it comes before any lifepath Traits except for Born lifepaths. If another lifepath duplicates the Trait, just as for any other, the next Trait on the list becomes required.
Humans
Create a human character as in the Character Burner with the following notes:
- Humans have no species-specific emotional attribute. Those following the paths of sorcery must be Gifted and may develop the Sorcery attribute; those following the paths of Animism and the spirits will develop the Spirit Binding attribute.
Ansad
- Cultural Traits: Agreeable, Generous, Ruddy Complexion
Djeroon
- Upper-Class Cultural Traits: Condescending, Lavish Taste, Sense of Entitlement
- Lower-Class Cultural Traits: Downtrodden, Gossip, Veneer of Obedience
Eighentin
- Cultural Traits: Collector, Mind for Small Details, Tolerant
Gazon
- Cultural Traits: Aloof, Off-Kilter, Skeptical
Jahkef
- Cultural Traits: Esoteric, Restless, Shrewd
Steen
- Cultural Traits: Claustrophobic, Earthy Smell, Love of the Horse
Other Areas
Tallarane
- Cultural Traits: Grim, Scarred, Superstitious
Other
As appropriate. There are too many small principalities and half-forgotten farming hamlets to cover. Just wing it.
Elves
Create an elven character as in the Character Burner with the following notes:
Anfhelar
- Citadel/Etharch Traits: Arcane, Deliberate, Remote
- Other Setting Traits: Calm, Ideologue, Learned
Rukhelar
- Citadel/Etharch Traits: Arcane, Inscrutable, Strong-Willed
- Other Setting Traits: Calm, Evasive, Worldly
Dwarves
Create a dwarven character as in the Character Burner.
- Artificer/Noble/Host Traits: Collector, Mind for Small Details, Self-Satisfied
- Other Setting Traits: Bottomless Stomach, Collector, Disciplined
Centaurs
Create a centaur character as a human character in the Character Burner with the following notes:
- Centaurs are creatures of the seasons. They have a related emotional attribute called Discord.
- Every centaur is born into one and only one season -- spring, summer, autumn, or winter. This has no relation on the date of birth nor on their parents nor on any external influence, merely their innate nature.
- Use the Lifepaths, Age, and Resources for humans.
- Settings are restricted to Peasant, Villager, Noble, Professional Soldier, Servitude, Outcast. Even a centaur in a human city doesn't quite "get it" and must choose from the Villager lifepaths during their city life.
Hallanen
- As the Summer Herd is maintaining the cycles at present, characters burned into the Summer Herd may reduce their starting Discord by 1.
- Cultural Traits: Claustrophobic, Following the Herd, Rhetorical
Chavonen
- As the Winter Court is maintaining the cycles at the moment, characters burned into the Winter Court may reduce their starting Discord by 1.
- Cultural Traits: Insightful, Mercenary, Schemer
Others
Shar'than
Shee'agar
Ghahi
Create a character as for a human character in the Character Burner. Except for outcasts, increase Circles by 1 and decrease Resources by 1 from standard human values.
- Cultural Traits: Evasive, Maggot Connoisseur, Stinky
Some settings are extremely unlikely for a Ghahi, though a few brave outcasts have made their way in human society. For these poor souls, all human Settings (except Noble) are open to them but all Ghahi Circles and contacts will be cut off. They will have a hard time making it in either society.
For all other Ghahi, only the following Lifepaths are available:
- Peasant: all except Miller
- Villager: Village Born, Kid, Idiot, Conscript, Runner, Village Peddler, Laborer, Taskmaster, Village Guard, Butcher, Barber, Village Shaman (Priest), Apprentice, Journeyman, Cloth Dyer, Merchant, Village Wife
- Servitude: all
- Outcast: all
